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Design Technology

Link Governor: Mrs D Peacock

Intent

In Design Technology, we aim to inspire pupils to be innovative and creative thinkers who have an appreciation for the product design cycle through ideation, creation, and evaluation. We want pupils to develop the confidence to take risks, through drafting design concepts, modelling, and testing and to be reflective learners who evaluate their work and the work of others. We aim to build an awareness of the impact of design and technology on our lives and encourage pupils to become resourceful, enterprising citizens who will have the skills to contribute to future design advancements. The curriculum design enables pupils to meet the end of key stage attainment targets in the National curriculum and the aims also align with those in the National curriculum. EYFS (Reception) units provide opportunities for pupils’ to work towards the Development matters statements and the Early Learning Goals. 

Implementation

The Design and technology National curriculum outlines the three main stages of the design process: design, make and evaluate. We have implemented and refined the Kapow Primary scheme of work for Design Technology, making it bespoke for the needs of our children. Each stage of the design process is underpinned by technical knowledge which encompasses the contextual, historical, and technical understanding required for each strand.  The units covered in Design Technology follows the The National curriculum following the five strands:

Design

Make

Evaluate

Technical knowledge

Cooking and nutrition

During each unit, pupils respond to design briefs and scenarios that require consideration of the needs of others, developing their skills in six key 

Mechanisms

Structures

Textiles

Food

Electrical systems (KS2)

Digital world (KS2)

Each of our key areas follows the design process (design, make and evaluate) and has a particular theme and focus from the technical knowledge or cooking and nutrition section of the curriculum. The programme of study is a spiral curriculum, with key areas revisited again and again with increasing complexity, allowing pupils to revisit and build on their previous learning. 

Impact

The expected impact of following the curriculum design for Design and technology is that children will:

  • Understand the functional and aesthetic properties of a range of materials and resources.
  • Understand how to use and combine tools to carry out different processes for shaping, decorating, and manufacturing products.
  • Build and apply a repertoire of skills, knowledge and understanding to produce high quality, innovative outcomes, including models, prototypes, CAD, and products to fulfil the needs of users, clients, and scenarios.
  • Understand and apply the principles of healthy eating, diets, and recipes, including key processes, food groups and cooking equipment.
  • Have an appreciation for key individuals, inventions, and events in history and of today that impact our world.
  • Recognise where our decisions can impact the wider world in terms of community, social and environmental issues.
  • Self-evaluate and reflect on learning at different stages and identify areas to improve.
  • Meet the end of key stage expectations outlined in the National curriculum for Design and technology.
  • ? Meet the end of key stage expectations outlined in the National curriculum for Computing.

Curriculum Overview: